Friday, September 30, 2011

Angry Bird Season



Angry Birds is a strategy puzzle video game developed by Finnish computer game developer Rovio Mobile. Inspired primarily by a sketch of stylized wingless birds, the game was first released for Apple's iOS in December 2009. Since that time, over 12 million copies of the game have been purchased from Apple's App Store, which has prompted the company to design versions for other touchscreen-based smartphones, such as those using the Android operating system, among others. The game is also available on HP App Catalog.
In the game, players use a slingshot to launch birds at pigs stationed on or within various structures, with the intent of destroying all the pigs on the playing field. As players advance through the game, new birds appear, some with special abilities that can be activated by the player. Rovio Mobile has supported Angry Birds with numerous free updates that add additional game content, and the company has also released stand-alone holiday and promotional versions of the game.
Angry Birds has been praised for its successful combination of addictive gameplay, comical style, and low price. Its popularity led to versions of Angry Birds being created for personal computers and gaming consoles, a market for merchandise featuring its characters and even long-term plans for a feature film or television series. With a combined 1 billion downloads across all platforms and including both regular and special editions, the game has been called "one of the most mainstream games out right now", "one of the great runaway hits of 2010", and "the largest mobile app success the world has seen so far"
In Angry Birds, the player controls a menagerie of multi-colored birds that are attempting to retrieve eggs that have been taken by a group of green pigs. On each level, the pigs are sheltered by structures made of various materials such as wood, ice and stone, and the objective of the game is to eliminate all the pigs on the level. Using a slingshot, players launch the birds with the intent of either hitting the pigs directly or damaging the structures, causing them to collapse and eliminate the pigs. In various stages of the game, additional objects such as explosive crates and rocks are found in the structures, and may be used in conjunction with the birds to destroy hard-to-reach pigs.
There are several different types of birds used in the game. In the earliest levels, the basic red bird is the only one available. As the player advances through the game, additional types of birds become available. Some birds are effective against particular materials, and some have special abilities that may be activated by the player while the bird is airborne. For example, a yellow bird can increase its speed, a blue bird can separate into three small birds, a black bird explodes, and a white bird can drop explosive eggs. The pigs themselves also appear in different sizes. While small pigs are relatively weak and are easily destroyed either by direct hits or by debris from the damaged structures, larger pigs are able to sustain more damage. In addition, some pigs wear helmets as armor, making them even more resistant to damage; pigs with crowns or moustaches can take the most damage.
Each level starts with the number, types, and order of birds pre-determined. If all of the pigs are defeated by the time the last bird is used, the level is completed and the next level is unlocked. Points are scored for each pig defeated as well as for damage to, or destruction of, structures, and bonus points are awarded for any unused birds. Upon completing each level, players receive one, two, or three stars, depending on the score received. Players may re-attempt unlocked levels as many times as they wish in order to complete them successfully or to earn additional points or stars.
The initial iOS version of the game included a single episode entitled "Poached Eggs", which contained three themed chapters, each with 21 levels. From time to time, Rovio has released free upgrades that include additional content, such as new levels, new in-game objects and even new birds. As updates have been released, they have been incorporated into the game's full version offered for download from each platform's application store.
The first update, released in February 2010, added a new episode called "Mighty Hoax", containing two new chapters with 21 levels each. Updates released in April 2010 added the "Golden Eggs" feature, which placed hidden golden eggs throughout the game that would unlock bonus content when found, and a new episode called "Danger Above", which initially contained a single chapter of 15 levels. Two later updates added two more chapters to "Danger Above", each with 15 levels. "The Big Setup" episode, released in June 2010, added a new chapter with 15 levels and additional Golden Egg levels. "The Big Setup" was later given two more chapters of 15 levels each.
A fifth episode, called "Ham 'Em High", launched in December 2010, in celebration of the game's first year in the iOS App Store. "Ham 'Em High" contained 15 Wild West-themed levels in a single chapter; updates in February 2011 and March 2011 each added one new 15-level chapter. "Ham 'Em High" also introduced the Mighty Eagle, a new bird that may be used once per hour to clear any uncompleted levels. The Mighty Eagle can also be used in previously completed levels, without the once-per-hour limit, to play a mini-game called "Total Destruction" in which the player attempts to destroy as much of the scenery as possible, both with the standard birds and the Mighty Eagle; achieving 100% destruction earns the player a Mighty Eagle feather for the level.
The Mighty Eagle is offered as a one-time, in-game purchase, and was initially only available for iOS, as its App Store customers have iTunes accounts with pre-linked credit cards. In late 2011, Rovio also added the Mighty Eagle to the Chrome App version of the game. Rovio has begun testing an Android update called the "Bad Piggy Bank" with the Elisa wireless service in Finland and T-Mobile, which allows users to charge in-app purchases, such as the Mighty Eagle, to their mobile phone bills; the service is expected to become available to other Android users in the second quarter of 2011.
The sixth episode, "Mine and Dine", was released on June 16, 2011 with 15 new mining-themed levels and a new Golden Egg. An August 2011 update expanded "Mine and Dine" with two more 15-level chapters.
The seventh update, "Birdday Party", was released on December 11, 2011 to commemorate the second anniversary of the first release of the iOS version into the iTunes App Store. It included 15 new birthday cake-theme levels, as well as updated graphics and the addition of elements from the spin-off games, such as the scoring graphic seen in Angry Birds Rio and the introduction of the orange bird that first appeared in Angry Bird Seasons. The update was later released for Android and Microsoft Windows. The eighth update (as well as another update for Angry Birds Rio) was released initially to the iOS on March 20, 2012 in a lead-up to the release of Angry Birds Space. The new update included an animated tutorial, enhanced gameplay, all new UI graphics, and the first 15 levels of "Surf and Turf," the Angry Birds Facebook-exclusive episode (see below), with another 30 coming soon.

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Thursday, September 29, 2011

The Earth and Legend (Android's 3D RPG Game)



Well, this review has been a long time coming, as it was last year that we ran a preview of the Dvide Arts title. The game has finally arrived and we have been furiously questing through it to give you our verdict on the eagerly anticipated RPG title.
Has it been worth the wait? The answer depends on your point of view. If you loved the previous game, Crusade of Destiny then you will find this to be a stellar experience, as it is essentially a fleshed out take on that game. If you are looking for a good looking, high quality grinding RPG then you will also like this. However, you may well want to steer clear if grinding the same few enemies for hours to increase your experience level sounds like your idea of hell, because you do a lot of grinding in this game.Earth and Legend Android screenshot 1 Earth and Legend Android Review screenshot
There is the usual RPG back-story of a kingdom at war, and you have to choose and customise your character to join the fight. Once done, you enter the first village and the graphics will immediately strike you, as they are very impressive. Incredible detail is lavished on the town sections, with gorgeous textures and smooth gameplay married with some great effects, such as snow and rain which has to be one of the games highlights, even if it essentially an overlay.
You have some basic weapons and armour(more if you get the free gold for ‘liking’ the game on Facebook), and you set off into the wild. Only to be wiped out within seconds of meeting an enemy. All the creatures around the village have a higher level than you, apart from Young Wild Boars. Pick these out without alerting any bigger enemies and your grinding journey begins. Repeatedly killing enemies of the same type until you level up, then killing slightly more dangerous foes, and so on. This is the basic structure of the entire game, and it really is a chore, especially when the combat options are really not much better than they were in the first game.
You have attacks, earned by using skill points from levelling up and these range from a basic sword strike to bows and magic. The problem isn’t the magic or the bows, but rather the fact that you assign your sword strike to a button just as you do a magic spell and that’s it. No dodging, no different swipes or parrying. No rolling to avoid an attack or using different attack heights or anything. You simply keep pressing the attack button while the enemy does the same, with the victor purely decided by stats. You can equip a shield and try to block some attacks but this is clumsily implemented. I really wish the developer had tried a more complex combat system, as it really does feel that, while the graphics and presentation of the new game haved moved on several steps, the combat is still stuck on repeat.
You can use different attacks, but you literally have to change weapon to use each different attack option.
The spells and the bow still work the same as they did in Crusade of Destiny, so you tap an enemy to target and then the ranged weapon is charged and fired, at which point the enemy will charge in and its back to the slashing standoff.
I was really disappointed in the fact that there is no overworld, but just areas joined together. With these graphics, having a big map to explore and dungeons to plunder would have been excellent, but it was not to be.
When you die you are returned to the last place you decided to bind yourself to, with little health, mana and your hunger severly depleted. This can be extremely annoying, as there is no way to increase your health without using expensive potions, as all food does is reduce your hunger. The only way to realistically recharge your health is to wait several long minutes, which isn’t too bad when you respawn in a town but pointless when you reappear in an enemy infested area, and as the main reason you would bind in the wild is to attempt a boss battle the problem is baffling. Standing still for five minutes waiting for a little red bar to recharge is even worse than it sounds.
The hunger mechanic is such a bad idea that I am amazed it made it into the finished game.You have to constantly buy food to survive, making any long trips into the wild even more limiting.
Nevertheless, despite all of these big problems, I enjoyed my time with Earth and Legend. Once you are well equipped and know to plan ahead and stock up, the irritations are reduced somewhat, and there is a great addition in the form of a pet that will follow you around and help out when fighting. Exploring the world and meeting the admittedly limited characters is fun, and the graphics are beautiful enough to help you forgive some sins.
There is an excellent multiplayer co-op mode over Bluetooth, where you and a buddy can explore and fight together. This is great and one of the games saviours. You can go fishing to add some variety, and even explore underwater with a very good swimming mechanic.
The bosses are great, with some clever designs and fiendish attack patterns, and it is always nice to level up and beat previously invincible enemies. If the developer added a proper overworld and some decent combat options with enemies that did more than just charge at you, then this could have been something special. As it is, you have a standard RPG grinder hidden underneath some pretty graphics and great presentation.
Sometimes compelling and sometimes frustrating, Earth and Legend is a game that you will either love or hate.

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Tuesday, September 27, 2011

Real Racing II



Real Racing 2 is 2010 racing game game developed by Firemint for the iOS. 30 licensed vehicles from manufacturers like BMW and Chevrolet are included in the game, which is powered by Firemint's own Mint3D engine. was released for the iPhone and iPod Touch on December 20, 2010. A separate iPad version was released on March 11, 2011. On January 11, 2012, Real Racing 2 was confirmed as one of the 27 titles being released on Windows Phone, as part of a partnership between Electronic Arts and Nokia.
When starting the game for the first time, the player is given $25,000 to spend on a Volkswagen Golf GTI Mk6 or a Volvo C30 R-Design. After purchasing their first car, the player moves on to the "Club Division" race class. Most races involve competing against 15 AI opponents, but some races are two car head-to-head style, and others are 4 car elimination style races. After completing a certain number of goals, the player moves on to the other championships until ultimately reaching the Grand Finale, which is the final race class in the game. Throughout the game, players will be given bonus cash by in-game sponsors upon reaching a goal, although some championships have vehicle restrictions. Career mode encompasses five tiers with 50 events and a total of 89 races.
Upon completing career mode, the 1995 McLaren F1 GTR is made available.
There are a total of 30 different cars to choose from and 15 tracks on which to race. As well as career mode, other modes include a quick race, open time trials (which are connected to online leaderboards using Firemint's Cloudcell technology), local multiplayer and 16 player online multiplayer.
Real Racing 2 HD was released specifically for the iPad and iPad 2 on March 11, 2011. In April, 2011, it was updated to take advantage of the iPad 2's mirroring function to utilize dual-screen gaming on a HD TV in 1080p. It requires the Apple Digital AV Adaptor or an Apple TV as part of AirPlay Mirroring, which is included in iOS 5.
There are a total of 15 (fictional) tracks in Real Racing 2: McKinley Circuit, Forino Valley, King's Speedway, Montclair, Richmond Plains, Sonoma Canyon, Krugerfontein, Notting Forest, Alkeishas Island, Aarlburg Forest, Mayapan Beach, Chengnan, Castellona Bay, San Arcana and Balladonia Raceway.
Real Racing 2 was met with very favourable reviews.
IGN gave Real Racing 2 a score of 9/10 and an Editors Choice award, concluding that "Real Racing 2 lays down a new marker for iPhone sim racers."
Slide to Play awarded the game 4 out of 4, saying "Real Racing 2 is the showcase racing game on the iOS platform. Not only is it a more attractive package over its outstanding prequel, but the sharp focus on being a legitimate simulation racing game takes it to a new plateau. This Must Have title is a serious contender for Game of the Year; it’s that damn good!"
The Appera scored the game 10 out of 10, statinng "Real Racing was the king of racing games on the App Store when it was released, and kept that title until now. The only thing to replace that is the sequel which makes the original seem like child's play. Real Racing 2 is fantastic, and I can't recommend it enough.
Pocketgamer called it a "sophisticated, fun racer."
AppSpy scored it 5 out of 5, stating "Much like the original the visuals are simply stunning and getting the opportunity to race some of the world's best vehicles (with reckless abandon) around these beautiful tracks is an opportunity not to be missed all on its own. Real Racing 2 is the perfect pocket companion for fans of racing titles and a definite must grab if only for the massive online gameplay."
Real Racing involves players taking control of either a hatch, sedan, muscle car or exotic car. There are 48 different cars to choose from and 12 tracks on which to race. Game modes include a career mode in which players race 5 AI cars around a set of circuits, with points rewarded for finishing position. The game includes C, B, and A class difficulties and a time trial lap with a set goal. Other options include a quick race, open time trials (which are connected to online leaderboards using Firemint's Cloudcell technology), local multiplayer and online time trial leagues. A 6 player online multiplayer mode is also available.
There are 5 different control modes to choose from: Method A features accelerometer steering, auto accelerate and manual brake; Method B features accelerometer steering, manual accelerate and manual brake; Method C features touch to steer, auto accelerate and manual brake; and Method D features touch to steer, auto accelerate and manual brake. Players can also adjust brake assist and accelerometer sensitivity.
Cars
The game features 30 officially licensed cars from various manufactuerers;
BMW
BMW M6 Competition Edition (2010)
BMW M3 GTS (2010)
BMW M3 GT2 (2009)
BMW Z4 sDrive35is (2010)
BMW Z4 M Coupe Race Car (2006)
Chevrolet
Chevrolet Cobalt SS (2010)
Chevrolet Camaro SS (2010)
Chevrolet Camaro GS Race Car (2010)
Chevrolet Corvette C6 ZR1 (2010)
Chevrolet Corvette C6.R (2010)
Ford
Ford Focus RS (2010)
Ford Shelby Mustang GT500 (2010)
Ford GT (2005)
Jaguar
Jaguar XKR (2010)
Jaguar RSR XKR GT (2010)

Lotus
Lotus Exige (2010)
Lotus Evora (2010)
Lotus Evora Cup (2010)
McLaren
McLaren MP4-12C (2012)
McLaren F1 GTR Race Car (1995)
Nissan
Nissan GT-R (R35) (2010)
AUTECH GT-R (car #23 – NISMO, GT500) (2010)
Nissan 370Z (2010)
MOLA 350Z (car #46 – MOLA, GT300) (2010)
Volkswagen
VW Golf GTI (A6) (2010)
Volkswagen Golf R (A6) (2010)
Volkswagen Scirocco (2008)
Volkswagen Scirocco R (A6) (2010)
Volvo
Volvo C30 R (2010)
Volvo C30 STCC Race Car (2010)

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