Showing posts with label Game. Show all posts
Showing posts with label Game. Show all posts
Sunday, July 29, 2012
Game HD Metal Slug For Android
This time I share more HD games for Android metalslug ribet2 not need to install FPSE GameBoid or if you want to play this game Metal Slug, only directly install apknya Maenam writing. temen2 must not already be familiar with Metal Slug game is right, this is my favorite game as a kid.
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Sunday, June 17, 2012
DotA Allstar for Android
Defense of the Ancients (commonly known as DotA) is a custom scenario for the real-time strategy video game Warcraft III: Reign of Chaos and its expansion, Warcraft III: The Frozen Throne, based on the "Aeon of Strife" map for StarCraft. The objective of the scenario is for each team to destroy the opponents' Ancients, heavily guarded structures at opposing corners of the map. Players use powerful units known as heroes, and are assisted by allied heroes and AI-controlled fighters called "creeps". As in role-playing games, players level up their heroes and use gold to buy equipment during the mission.
We Collect DOTA All Hero and skill Here .
Menu option:
- Set as Wallpaper ,
- Full Screen ,
- Save to SD .
KeyWords: photo gallery , wallpaper , Photography , popular, fashion , App 2 SD, APP2SD, APP TO SD.
Content rating: Medium Maturity
Tuesday, June 12, 2012
Reckless Racing 2
Reckless Racing 2 doesn’t do much to change the formula in terms of the basics, but it does add a much-needed career mode where you’ll race through various cup circuits earning money and burning rubber in the process. Each of the 12 cups have about 4-6 races where your individual finishes count toward an overall standing. Most of the races are pretty basic, but you’ll also encounter variants where the car in last place after each lap is eliminated. In the end, there can be only one. Finish in the overall top 3 and you can advance on to the next cup. Arcade mode features 40 different challenges that each increase in difficulty. You can also race a single event or in online multiplayer. This game will keep you busy for quite a long time.
Each circuit has a “P.I.” range that your car must meet. The more suped-up and fancier your car, the higher the P.I. Balancing when to upgrade your parts or buy a whole new car is something that I always find incredibly fun, and have on enjoyed my phone ever since I first experienced it in Drag Racing. The parts you can buy will increase your car’s speed, handling or acceleration. Earning the scratch to buy the upgrades or new cars didn’t seem to be too hard, as long as you race well. Collecting and customizing cars is, by far, my favorite part of Reckless Racing 2.
The game features five different customizable control schemes, so you’re guaranteed to find one that you enjoy. Button placement and steering sensitivity can be adjusted for each one to really fine tune your preference. I found each one to be nice and responsive, so I never felt like I was fighting with the game or searching for the little tricks to get it to do what I wanted. Racing lines and other assists are available to really tweak your preferred experience. It’s a fantastic feature set for any game, let alone one built for the mobile platform.
I’d be remiss to not mention how unbelievably beautiful this game looks and runs. If I were to run my phone’s video output to my TV you’d think I was playing something on the Xbox 360 or PS3, it’s that good. Dust kicks up from the tires, fences brake, and orange cones fly all over the track while the game never skips a frame. It’s very impressive stuff that developer Pixelbite has pulled off here.
Some folks might balk at the game’s initial launch price when browsing the market. Please don’t. On multiple occasions I’ve paid three or four times as much for games that have far less to offer and aren’t nearly as fun as Reckless Racing 2. It bears repeating that this game can stand proudly side-by-side with almost any arcade racer on any other platform. The fact that you can carry it around with you at all times just gets me giddy. Do yourself a favor and slam it into high gear, get this game now.
Wednesday, June 6, 2012
Empire Defense II
Defence Empire Empire II is a follow-up of Defense, defense game that I reviewed previously. The new games bring a big change from the previous forward and bring a lot of improvement. With all the soldiers and the new game, continue to plot and storyline, graphics and better sound, more and more creative elements of a strategic game.
Features:
GoodTeam developers have made significant progress with their title defense of the empire with the empire of Defense II, which is a much better experience than the original game. The new game has an element of a much more strategic, better graphics and a better platform for challenging tower defense game.
First you see the graphics. Although still not as visually impressive as Sentinel 3: Homeworld, but little is good, and not far from impressive Fieldrunners HD. There are many small and growing animation and just a great step forward for this series. Now there is a story line that is really interesting in which you assume the role of hero Leo, who first held the military command and provide a strong "Blade Chi attack '(to build this power level and is ideal for making tough enemy).
Soldier / unit is better, both graphically and in various. You unlock as you progress, but at first, you will get a slow down enemy units, your archers, and powerful style rocket tower. This adds a more strategic game. You make your way through the map level and a different environment, defeated warlords and mercenaries difficult tricks.
What I like about the game design is how you decide the path through the enemy steps. You earn points for action (to confirm the figure next to the icon horses how many points you have) and you can move progressively Leo in any direction you like. This opens up more space for soldiers and allow you to make strategic decisions about how best to conquer the enemy. This is much better than linear and the formula for a few tower defense games and I really want to see more of this type of game genre.
Defence Empire II is very involved and fun. Various kinds of troops to open a special weapons and involved plot, and a wide range of strategies to contribute to a pleasant experience.
You can buy better equipment through profit and crystal-buying in the game. This is quite generous though and you can get a lot of games without pay. It is, however, a greater variety if you want to spend money in the game.
I feel that the tower defense game is difficult to put in terms of addictiveness. Levels may take several minutes and in a manner not 'casual'. Game that requires commitment and mindset to beat the level and progress. Defence Empire II but get around this issue. You can stop the game at any time and start again from where you left off. Add to this the plot is interesting and diverse, offering a very interesting game to get a little addictive. It is not up there with people like Angry Birds, but still very interesting.
Monday, June 4, 2012
Cleopatra's Pyramid
The Cleopatra’s Pyramid Android App by Game Duell is an Android game that is a card game that follows the same rules and game play as golf solitaire. The game is extremely well designed with fun and intuitive game play that will challenge and keep you busy for hours on end. Cleopatra’s pyramid was designed well and is a multi level based game in which the difficulty rises with each level you surpass. In addition to the multiple levels will be the scarabs you need to earn in order to progress to the next level. Depending on the time, how many cards you use, and how many cards are left at the end will determine your overall score for the level. The higher the score the more likely you are to earn your scarabs.
When you open the app you will see the main menu in front of you and you will be able to select the game and begin. The levels will need to be unlocked by completing the level before it. When a card is played you must play a card one value higher or lower on it and you can form chains to make several moves this way. The object of the game is to clear the top board as quickly as possible while using the least amount of cards from the actual deck. By doing so you will be able to complete levels and move on.
Overall, this is a very fun an entertaining game. At the time of this review the Cleopatra’s Pyramid Android App is free. Thumbs Up.
Monday, October 3, 2011
Fruit Ninja
Fruit Ninja (known as Fruit Ninja HD on the iPad and Fruit Ninja THD for Nvidia Tegra 2-based Android devices) is a video game developed by Halfbrick Studios in Brisbane, Australia. It was released April 21, 2010 for iPod Touch and iPhone devices, July 12, 2010 for the iPad, September 17, 2010 for Android OS devices. It was released for Windows Phone on December 22, 2010. Also, in March 2011, versions for Samsung's Bada and Nokia's Symbian began to be distributed on their respective official application channels. Just prior to E3 2011 Fruit Ninja Kinect was released for the Xbox 360 on August 10, 2011 and utilizes the Kinect peripheral. In the game the player must slice fruit that is thrown into the air by swiping the device's touch screen with their finger or in the case of the Xbox 360 version, the player's arms and hands. It features multiple gameplay modes, leaderboards and multiplayer. An arcade version called Fruit Ninja FX also exists.
The game was well received by critics and consumers alike; as of September 2010 sales have exceeded three million downloads, with the total reaching four million in December 2010. Total sales across all platforms totaled over 20 million in March 2011. Reviewers felt that the low cost of the game combined with addictive gameplay yielded an excellent value. They further lauded the support and updates provided by Halfbrick, who brought online multiplayer, achievements and leaderboards to the game. Some critics felt the game's difficulty curve was uneven.
In Fruit Ninja, the player slices fruit with a blade controlled via a touch pad. As the fruit is thrown onto the screen, the player swipes their finger across the screen to create a slicing motion, attempting to slice the fruit in half. Extra points are awarded for slicing multiple fruits with one swipe, and players can use additional fingers to make multiple slices simultaneously. Players must slice all fruit; if three fruits are missed, the game ends, but upon reaching scores that are multiples of one hundred (i.e. 100, 200, 300, etc), the player will gain an extra life (unless they have not missed a piece of fruit already). Bombs are occasionally thrown onto the screen, and will also end the game should the player slice them.
A mode known as Zen mode allows players to seek high scores without the hindrance of bombs appearing on the screen. Also available is an Arcade mode in which players have only sixty seconds to achieve a high score. Special bananas are added to the standard fruit which have unique bonuses such as doubling points scored for a limited time, increasing the amount of fruit on the screen, or slowing down the movement of all fruit for a short period of time. In Classic and Arcade mode, special pomegranates are occasionally thrown on screen. In Arcade Mode, it is guaranteed that at the end of each game that a pomegranate will appear. Players can slice these multiple times to get extra points. Similarly, an ultra rare pitaya sometimes appears in Classic and Arcade modes which, if sliced, awards players fifty points.
Multiplayer gameplay is supported on iOS devices through Apple's Game Center application. It allows for competitive gameplay and features leaderboards and achievements. During multiplayer matches the player's blade and fruit are highlighted in blue, while the opponent's are highlighted in red. White outlined fruit are considered neutral and may be claimed by either player. White outlined fruit are worth three points. Players must slice their own fruit while avoiding their opponent's fruit. The iPad version of the game features enhanced graphics and also supports local multiplayer, with the screen being divided in half and each player controlling half of the screen. Players can also share high scores via Open Feint, Twitter and Facebook.
n an interview with GameSpot, Phil Larsen, Chief Marketing Officer at Halfbrick discussed the development of Fruit Ninja. He stated, "we tried a lot of different channels [...] indie games, PSN, XBLA, [...] and we basically did a lot of research about what was happening on iPhone and made a game that worked out pretty well." He then spoke of the company's brainstorming process for new games and said "Fruit Ninja came as part of [that] process, but we identified it as something special [and] decided to fast-track it through." Luke Muscat, Lead Designer for Fruit Ninja stated that he felt the uniqueness of the touch screen platforms and the short development cycle further motivated the Halfbrick to develop the game.
The game was first released on April 21, 2010 for iPod Touch and iPhone devices. It was later released as Fruit Ninja HD on July 12, 2010 for the iPad. On September 17, 2010 Fruit Ninja was ported to Android OS devices. On November 2, 2010 an Arcade mode was announced for Fruit Ninja which adjusted gameplay dynamics. It was released two days later on November 4, 2010. In December 2010 Lite versions of Fruit Ninja and Fruit Ninja HD were released for iOS devices and serve as a demo versions of the game. The game was also released for Windows Phone 7 on December 22, 2010.[4] Phil Larsen stated that due to the quick-release nature of iOS applications that a different marketing strategy is required. "You could have a game rise to the top and fall off in three days. You want to get it up there at the right time and have the right backup plan to sustain it with updates and further press" he said. On January 21, 2011 an update was released for the Android version of the game which added Arcade mode, leaderboards, and an ice blade to the game. There was also launched a Windows port by June 2011. A spin-off edition of the game themed to the Dreamworks animated movie, Puss in Boots was released on various devices.
In March 2011 Halfbrick announced a Facebook port of the game, entitled Fruit Ninja Frenzy. While no release date has been announced, Halfbrick has confirmed the game will be free to play. They described the Facebook port as "60 second gameplay with many powerups, unlockables and achievements". In addition to being a downloadable game on the Xbox Live Marketplace, a token for the game will also be included in the retail box of The Gunstringer, a Kinect title developed by Twisted Pixel Games. On August 24, 2011 downloadable content was released for Fruit Ninja Kinect. Entitled Storm Season the content brings three new Xbox Live achievements and a new visual theme to the game. In mid-2011, an amusement arcade version appeared titled Fruit Ninja FX. In March 2012 HalfBrick announced a partnership with BlueStacks to make Fruit Ninja's Android App available for Microsoft Windows worldwide. The program received over a million downloads in its first 10 days.
Fruit Ninja was well received by critics and consumers. The iOS version sold over 200,000 copies in its first month. In its third month over one million units had been sold. It passed two million units sold in September 2010, with the total reaching four million in December 2010. By March 2011 total downloads across all platforms exceeded 20 million. The Windows Phone 7 version was the top application downloaded the week of December 28, 2010. It was also named one of Time magazine's 50 Best iPhone Apps of 2011. The Xbox Live Arcade version moved over 739,000 units in is first calendar year.
Reviewers were mostly unified in the overall fun factor in the game. Levi Buchanan of IGN stated that the game was "fun, fun, fun" and "an instant pleasure". Slide to Play's Chris Reed agreed and felt that the game was perfect for when a consumer has short moments of boredom. He likened this to playing the game while waiting in line for something and stated "it'll slice the time in half." Jim Squires of GameZebo felt the gameplay was simple and addictive. Geoff Gibson of DIYGamer stated that he could see Fruit Ninja "becoming the next “big thing” on the App Store." Several reviewers praised price and Halfbrick's commitment to continual updates to the game. GameZone's James Pikover stated "perhaps the best part is that this game isn’t even complete." He then spoke of the future game modes to be made available and lauded the value-to-price ratio. App Spy's Andrew Nesvadba agreed that Halfbrick's commitment and updates were "nothing short of spectacular." He also praised the game's graphics and said they were "luscious". The reviewer from BuzzFocus praised the game's inexpensive price and said consumers "should really be downloading this app right now."
The game's scoring system and difficulty were received to mixed commentary. Chris Reed of Slide to Play felt that there should have been an option to increase the game's difficulty curve. Andrew Nesvadba of App Spy felt that since the bonus items were random the ability to beat a high score was made more difficult. DIYGamer's Geoff Gibson also shared this sentiment. James Pikover of GameZone, Geoff Gibson of DIYGamer and Levi Buchanan of IGN all praised the game's ability to boast scores to friends and family via Facebook and Twitter.
Friday, September 30, 2011
Angry Bird Season
Angry Birds is a strategy puzzle video game developed by Finnish computer game developer Rovio Mobile. Inspired primarily by a sketch of stylized wingless birds, the game was first released for Apple's iOS in December 2009. Since that time, over 12 million copies of the game have been purchased from Apple's App Store, which has prompted the company to design versions for other touchscreen-based smartphones, such as those using the Android operating system, among others. The game is also available on HP App Catalog.
In the game, players use a slingshot to launch birds at pigs stationed on or within various structures, with the intent of destroying all the pigs on the playing field. As players advance through the game, new birds appear, some with special abilities that can be activated by the player. Rovio Mobile has supported Angry Birds with numerous free updates that add additional game content, and the company has also released stand-alone holiday and promotional versions of the game.
Angry Birds has been praised for its successful combination of addictive gameplay, comical style, and low price. Its popularity led to versions of Angry Birds being created for personal computers and gaming consoles, a market for merchandise featuring its characters and even long-term plans for a feature film or television series. With a combined 1 billion downloads across all platforms and including both regular and special editions, the game has been called "one of the most mainstream games out right now", "one of the great runaway hits of 2010", and "the largest mobile app success the world has seen so far"
In Angry Birds, the player controls a menagerie of multi-colored birds that are attempting to retrieve eggs that have been taken by a group of green pigs. On each level, the pigs are sheltered by structures made of various materials such as wood, ice and stone, and the objective of the game is to eliminate all the pigs on the level. Using a slingshot, players launch the birds with the intent of either hitting the pigs directly or damaging the structures, causing them to collapse and eliminate the pigs. In various stages of the game, additional objects such as explosive crates and rocks are found in the structures, and may be used in conjunction with the birds to destroy hard-to-reach pigs.
There are several different types of birds used in the game. In the earliest levels, the basic red bird is the only one available. As the player advances through the game, additional types of birds become available. Some birds are effective against particular materials, and some have special abilities that may be activated by the player while the bird is airborne. For example, a yellow bird can increase its speed, a blue bird can separate into three small birds, a black bird explodes, and a white bird can drop explosive eggs. The pigs themselves also appear in different sizes. While small pigs are relatively weak and are easily destroyed either by direct hits or by debris from the damaged structures, larger pigs are able to sustain more damage. In addition, some pigs wear helmets as armor, making them even more resistant to damage; pigs with crowns or moustaches can take the most damage.
Each level starts with the number, types, and order of birds pre-determined. If all of the pigs are defeated by the time the last bird is used, the level is completed and the next level is unlocked. Points are scored for each pig defeated as well as for damage to, or destruction of, structures, and bonus points are awarded for any unused birds. Upon completing each level, players receive one, two, or three stars, depending on the score received. Players may re-attempt unlocked levels as many times as they wish in order to complete them successfully or to earn additional points or stars.
The initial iOS version of the game included a single episode entitled "Poached Eggs", which contained three themed chapters, each with 21 levels. From time to time, Rovio has released free upgrades that include additional content, such as new levels, new in-game objects and even new birds. As updates have been released, they have been incorporated into the game's full version offered for download from each platform's application store.
The first update, released in February 2010, added a new episode called "Mighty Hoax", containing two new chapters with 21 levels each. Updates released in April 2010 added the "Golden Eggs" feature, which placed hidden golden eggs throughout the game that would unlock bonus content when found, and a new episode called "Danger Above", which initially contained a single chapter of 15 levels. Two later updates added two more chapters to "Danger Above", each with 15 levels. "The Big Setup" episode, released in June 2010, added a new chapter with 15 levels and additional Golden Egg levels. "The Big Setup" was later given two more chapters of 15 levels each.
A fifth episode, called "Ham 'Em High", launched in December 2010, in celebration of the game's first year in the iOS App Store. "Ham 'Em High" contained 15 Wild West-themed levels in a single chapter; updates in February 2011 and March 2011 each added one new 15-level chapter. "Ham 'Em High" also introduced the Mighty Eagle, a new bird that may be used once per hour to clear any uncompleted levels. The Mighty Eagle can also be used in previously completed levels, without the once-per-hour limit, to play a mini-game called "Total Destruction" in which the player attempts to destroy as much of the scenery as possible, both with the standard birds and the Mighty Eagle; achieving 100% destruction earns the player a Mighty Eagle feather for the level.
The Mighty Eagle is offered as a one-time, in-game purchase, and was initially only available for iOS, as its App Store customers have iTunes accounts with pre-linked credit cards. In late 2011, Rovio also added the Mighty Eagle to the Chrome App version of the game. Rovio has begun testing an Android update called the "Bad Piggy Bank" with the Elisa wireless service in Finland and T-Mobile, which allows users to charge in-app purchases, such as the Mighty Eagle, to their mobile phone bills; the service is expected to become available to other Android users in the second quarter of 2011.
The sixth episode, "Mine and Dine", was released on June 16, 2011 with 15 new mining-themed levels and a new Golden Egg. An August 2011 update expanded "Mine and Dine" with two more 15-level chapters.
The seventh update, "Birdday Party", was released on December 11, 2011 to commemorate the second anniversary of the first release of the iOS version into the iTunes App Store. It included 15 new birthday cake-theme levels, as well as updated graphics and the addition of elements from the spin-off games, such as the scoring graphic seen in Angry Birds Rio and the introduction of the orange bird that first appeared in Angry Bird Seasons. The update was later released for Android and Microsoft Windows. The eighth update (as well as another update for Angry Birds Rio) was released initially to the iOS on March 20, 2012 in a lead-up to the release of Angry Birds Space. The new update included an animated tutorial, enhanced gameplay, all new UI graphics, and the first 15 levels of "Surf and Turf," the Angry Birds Facebook-exclusive episode (see below), with another 30 coming soon.
Thursday, September 29, 2011
The Earth and Legend (Android's 3D RPG Game)
Well, this review has been a long time coming, as it was last year that we ran a preview of the Dvide Arts title. The game has finally arrived and we have been furiously questing through it to give you our verdict on the eagerly anticipated RPG title.
Has it been worth the wait? The answer depends on your point of view. If you loved the previous game, Crusade of Destiny then you will find this to be a stellar experience, as it is essentially a fleshed out take on that game. If you are looking for a good looking, high quality grinding RPG then you will also like this. However, you may well want to steer clear if grinding the same few enemies for hours to increase your experience level sounds like your idea of hell, because you do a lot of grinding in this game.Earth and Legend Android screenshot 1 Earth and Legend Android Review screenshot
There is the usual RPG back-story of a kingdom at war, and you have to choose and customise your character to join the fight. Once done, you enter the first village and the graphics will immediately strike you, as they are very impressive. Incredible detail is lavished on the town sections, with gorgeous textures and smooth gameplay married with some great effects, such as snow and rain which has to be one of the games highlights, even if it essentially an overlay.
You have some basic weapons and armour(more if you get the free gold for ‘liking’ the game on Facebook), and you set off into the wild. Only to be wiped out within seconds of meeting an enemy. All the creatures around the village have a higher level than you, apart from Young Wild Boars. Pick these out without alerting any bigger enemies and your grinding journey begins. Repeatedly killing enemies of the same type until you level up, then killing slightly more dangerous foes, and so on. This is the basic structure of the entire game, and it really is a chore, especially when the combat options are really not much better than they were in the first game.
You have attacks, earned by using skill points from levelling up and these range from a basic sword strike to bows and magic. The problem isn’t the magic or the bows, but rather the fact that you assign your sword strike to a button just as you do a magic spell and that’s it. No dodging, no different swipes or parrying. No rolling to avoid an attack or using different attack heights or anything. You simply keep pressing the attack button while the enemy does the same, with the victor purely decided by stats. You can equip a shield and try to block some attacks but this is clumsily implemented. I really wish the developer had tried a more complex combat system, as it really does feel that, while the graphics and presentation of the new game haved moved on several steps, the combat is still stuck on repeat.
You can use different attacks, but you literally have to change weapon to use each different attack option.
The spells and the bow still work the same as they did in Crusade of Destiny, so you tap an enemy to target and then the ranged weapon is charged and fired, at which point the enemy will charge in and its back to the slashing standoff.
I was really disappointed in the fact that there is no overworld, but just areas joined together. With these graphics, having a big map to explore and dungeons to plunder would have been excellent, but it was not to be.
When you die you are returned to the last place you decided to bind yourself to, with little health, mana and your hunger severly depleted. This can be extremely annoying, as there is no way to increase your health without using expensive potions, as all food does is reduce your hunger. The only way to realistically recharge your health is to wait several long minutes, which isn’t too bad when you respawn in a town but pointless when you reappear in an enemy infested area, and as the main reason you would bind in the wild is to attempt a boss battle the problem is baffling. Standing still for five minutes waiting for a little red bar to recharge is even worse than it sounds.
The hunger mechanic is such a bad idea that I am amazed it made it into the finished game.You have to constantly buy food to survive, making any long trips into the wild even more limiting.
Nevertheless, despite all of these big problems, I enjoyed my time with Earth and Legend. Once you are well equipped and know to plan ahead and stock up, the irritations are reduced somewhat, and there is a great addition in the form of a pet that will follow you around and help out when fighting. Exploring the world and meeting the admittedly limited characters is fun, and the graphics are beautiful enough to help you forgive some sins.
There is an excellent multiplayer co-op mode over Bluetooth, where you and a buddy can explore and fight together. This is great and one of the games saviours. You can go fishing to add some variety, and even explore underwater with a very good swimming mechanic.
The bosses are great, with some clever designs and fiendish attack patterns, and it is always nice to level up and beat previously invincible enemies. If the developer added a proper overworld and some decent combat options with enemies that did more than just charge at you, then this could have been something special. As it is, you have a standard RPG grinder hidden underneath some pretty graphics and great presentation.
Sometimes compelling and sometimes frustrating, Earth and Legend is a game that you will either love or hate.
Tuesday, September 27, 2011
Real Racing II
Real Racing 2 is 2010 racing game game developed by Firemint for the iOS. 30 licensed vehicles from manufacturers like BMW and Chevrolet are included in the game, which is powered by Firemint's own Mint3D engine. was released for the iPhone and iPod Touch on December 20, 2010. A separate iPad version was released on March 11, 2011. On January 11, 2012, Real Racing 2 was confirmed as one of the 27 titles being released on Windows Phone, as part of a partnership between Electronic Arts and Nokia.
When starting the game for the first time, the player is given $25,000 to spend on a Volkswagen Golf GTI Mk6 or a Volvo C30 R-Design. After purchasing their first car, the player moves on to the "Club Division" race class. Most races involve competing against 15 AI opponents, but some races are two car head-to-head style, and others are 4 car elimination style races. After completing a certain number of goals, the player moves on to the other championships until ultimately reaching the Grand Finale, which is the final race class in the game. Throughout the game, players will be given bonus cash by in-game sponsors upon reaching a goal, although some championships have vehicle restrictions. Career mode encompasses five tiers with 50 events and a total of 89 races.
Upon completing career mode, the 1995 McLaren F1 GTR is made available.
There are a total of 30 different cars to choose from and 15 tracks on which to race. As well as career mode, other modes include a quick race, open time trials (which are connected to online leaderboards using Firemint's Cloudcell technology), local multiplayer and 16 player online multiplayer.
Real Racing 2 HD was released specifically for the iPad and iPad 2 on March 11, 2011. In April, 2011, it was updated to take advantage of the iPad 2's mirroring function to utilize dual-screen gaming on a HD TV in 1080p. It requires the Apple Digital AV Adaptor or an Apple TV as part of AirPlay Mirroring, which is included in iOS 5.
There are a total of 15 (fictional) tracks in Real Racing 2: McKinley Circuit, Forino Valley, King's Speedway, Montclair, Richmond Plains, Sonoma Canyon, Krugerfontein, Notting Forest, Alkeishas Island, Aarlburg Forest, Mayapan Beach, Chengnan, Castellona Bay, San Arcana and Balladonia Raceway.
Real Racing 2 was met with very favourable reviews.
IGN gave Real Racing 2 a score of 9/10 and an Editors Choice award, concluding that "Real Racing 2 lays down a new marker for iPhone sim racers."
Slide to Play awarded the game 4 out of 4, saying "Real Racing 2 is the showcase racing game on the iOS platform. Not only is it a more attractive package over its outstanding prequel, but the sharp focus on being a legitimate simulation racing game takes it to a new plateau. This Must Have title is a serious contender for Game of the Year; it’s that damn good!"
The Appera scored the game 10 out of 10, statinng "Real Racing was the king of racing games on the App Store when it was released, and kept that title until now. The only thing to replace that is the sequel which makes the original seem like child's play. Real Racing 2 is fantastic, and I can't recommend it enough.
Pocketgamer called it a "sophisticated, fun racer."
AppSpy scored it 5 out of 5, stating "Much like the original the visuals are simply stunning and getting the opportunity to race some of the world's best vehicles (with reckless abandon) around these beautiful tracks is an opportunity not to be missed all on its own. Real Racing 2 is the perfect pocket companion for fans of racing titles and a definite must grab if only for the massive online gameplay."
Real Racing involves players taking control of either a hatch, sedan, muscle car or exotic car. There are 48 different cars to choose from and 12 tracks on which to race. Game modes include a career mode in which players race 5 AI cars around a set of circuits, with points rewarded for finishing position. The game includes C, B, and A class difficulties and a time trial lap with a set goal. Other options include a quick race, open time trials (which are connected to online leaderboards using Firemint's Cloudcell technology), local multiplayer and online time trial leagues. A 6 player online multiplayer mode is also available.
There are 5 different control modes to choose from: Method A features accelerometer steering, auto accelerate and manual brake; Method B features accelerometer steering, manual accelerate and manual brake; Method C features touch to steer, auto accelerate and manual brake; and Method D features touch to steer, auto accelerate and manual brake. Players can also adjust brake assist and accelerometer sensitivity.
Cars
The game features 30 officially licensed cars from various manufactuerers;
BMW
BMW M6 Competition Edition (2010)
BMW M3 GTS (2010)
BMW M3 GT2 (2009)
BMW Z4 sDrive35is (2010)
BMW Z4 M Coupe Race Car (2006)
Chevrolet
Chevrolet Cobalt SS (2010)
Chevrolet Camaro SS (2010)
Chevrolet Camaro GS Race Car (2010)
Chevrolet Corvette C6 ZR1 (2010)
Chevrolet Corvette C6.R (2010)
Ford
Ford Focus RS (2010)
Ford Shelby Mustang GT500 (2010)
Ford GT (2005)
Jaguar
Jaguar XKR (2010)
Jaguar RSR XKR GT (2010)
Lotus
Lotus Exige (2010)
Lotus Evora (2010)
Lotus Evora Cup (2010)
McLaren
McLaren MP4-12C (2012)
McLaren F1 GTR Race Car (1995)
Nissan
Nissan GT-R (R35) (2010)
AUTECH GT-R (car #23 – NISMO, GT500) (2010)
Nissan 370Z (2010)
MOLA 350Z (car #46 – MOLA, GT300) (2010)
Volkswagen
VW Golf GTI (A6) (2010)
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Thursday, April 21, 2011
Temple Run (Android's Game)
Temple Run is an endless action video game developed by the Washington, D.C.-based Imangi Studios. The game revolves around several curious explorers attempting to steal an idol from a temple and being chased by "demonic monkeys". The player controls the explorers with a few simple touchscreen gestures and device tilting and aims to run as far as possible without being "eaten", therefore the namesake of the game, "Temple Run." It is currently available for iOS systems, including the iPhone and the iPad, and the Android platform. Originally the game was only released for iOS, but in March 2012 an Android version was released after a month of delayed release.
In the iTunes Store, it was included in the top 50 most-downloaded apps in December 2011, and eventually became the number one free iOS app. It has also reached the position of the top grossing iOS app. When Temple Run was released to Android, it was downloaded more than 1 million times in under 3 days, a stunning record. The game itself was formerly 99 cents, but now it is a freemium application, and instead relies on players purchasing in-game coins with real life money. For the Android version, it was always freemium.
Gameplay
Temple Run centers around a group of wandering explorers, where one of the characters, whom the player controls, steals an idol from an ancient temple. The players control the characters moments after they have stolen the idol. Immediately upon acquiring the idol, the player is pursued by a group of malignant demonic monkeys who chase the player out of the temple, thus initiating a "temple run." The characters controllable by the player are
• Guy Dangerous (default explorer)
• Scarlett Fox, a female explorer
• Barry Bones, a cop
• Karma Lee, a Far East explorer
• Montana Smith, a cowboy
• Francisco Montoya, a conquistador
• Zack Wonder, a football player
The different characters have no differences in their "abilities" except of their cosmetic appearance, except most of the men, the women, and Montoya have their own grunts and sounds.
There is no finish line nor are there levels; the object of the game is to run as far as possible by avoiding obstacles that require the player to either jump (slide finger forward), duck (slide finger backwards), or turn (slide finger to the right or left) in a precise manner. While all of this is happening, the player will continue to be pursued by the monkeys. While playing, the player can tilt their device either to the left or the right to collect coins. These coins are primarily in the shape of yellow diamonds, but according to their point value, they can also be red or blue (a 2-point coin and a 3-point coin, respectively). As well as the coins, players also encounter sporadic bonus items during their run.
Powerups
The coins the player collects in the game can be spent in the game's "store." At the store, the player is able to purchase upgrades to the various bonuses found throughout the run, as well as perks, unlockable characters, and wallpapers. The bonuses, when fully upgraded, are
• Mega Coin (worth 150 coins)
• Coin Magnet (multiplies coin value by 3)
• Invisibility (lasts 30 seconds)
• Boost (for 750 meters)
• Some 2-point coins begin at 1000 meters
• Some 3-point coins begin at 2000 meters
Objectives
The object is to survive, while also getting the most points and coins possible. The longer a player survives, the more points their acquire. However, a player's score can only be used to unlock objectives. Their score is determined by their distance, plus five times the number of coins collected, plus 600 times the ordinal number of the total number of coins divisible by 100. These three values are then added and multiplied. The value of the multiplier is 10 more than the number of objectives unlocked. The formula is s = (m)(d+5c+t); "S" being number of points; "m" number of objectives unlocked + 10; "d" being distance; "c" being number of coins; "t" being the coin multiplier of 600 times the whole number remaining of c/100.
Development
Husband-and-wife team Keith Shepherd and Natalia Luckyanova, along with artist Kiril Tchangov, created Temple Run. Originally, the game cost 99 cents, but was soon released as a freemium app, which quintupled revenue with in game coin purchasing. Both Shepherd and Luckyanova developed the gameplay, while Tchangov created the graphics.
Originally, the game was only available for the App Store, but it was later released on Google Play, the successor to Android Market. On January 12, 2012, Imangi Studios announced on the Temple Run Facebook page that the game would be released to the Android platform in February 2012, saying "We're so excited to announce this and appreciate all of our fans' support across both platforms!". The game was released for the Android platform on March 27, 2012.
Popularity
The game has been available on the App Store from August 2011 on, and since then, its popularity has soared. Many imitators have made fake games such as "Temple Guns" and "Temple Jump". to the point that it has made Imangi Studios more popular than Zynga Games. The popularity of Temple Run prompted Imangi Studios to create an initially unplanned Android version. After Temple Run was released on Android, it was downloaded 1 million times in under 3 days.
Source : Temple Run
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